Cyberpunk weapon render with neon title typography and graphic UI elements.
Opposite side render of a futuristic cyberpunk pistol featuring alternate fox decal.
Close-up of robotic fox character sticker applied to cyberpunk weapon surface.
Normal map, base color map, and roughness map layout of cyberpunk weapon asset.
Normal map, base color map, and roughness map layout of cyberpunk weapon asset.
Two stylized cyberpunk fox character stickers used as decals.
Wireframe topology overlay compared with final rendered cyberpunk weapon model.
Close-up of cyberpunk weapon side showing worn metal texture and neon emissive lines.
Rear angle render of futuristic cyberpunk pistol with glowing accents.
Close-up of green cyberpunk fox character sticker applied to weapon body.
FOX logo and website displayed in cyberpunk themed presentation layout.

The 3D Cyberpunk Weapon is a game-ready hard surface asset developed with a production-focused workflow. Designed for real-time engines and high-end rendering pipelines, the project combines clean topology, optimized UV layouts, and physically based rendering (PBR) materials to achieve cinematic quality while maintaining technical efficiency.

The modeling process focused on controlled edge flow and balanced polygon density to ensure smooth shading and engine compatibility. Texturing was created using a full PBR workflow, including Normal, Base Color, and Roughness maps, with special attention to surface wear, emissive accents, and decal blending.

Custom AI-assisted fox character decals were refined and integrated into the asset to enhance personality and visual storytelling without compromising material realism.

This project demonstrates advanced hard-surface modeling, production-ready asset development, and real-time optimization standards suitable for AAA game environments.